Ewan Spence and Jonas Luster are both hard core gamers and when you listen to them you will find the most geeky men talking about gaming. ;) (The interviewer only does nice sweet little games like Bejeweled).
Even if you do not play games - listen to it. You might learn something you did not think you would!
I highly enjoyed this conversation but will not make as extensive show notes because this would take a lot of time and want to get this out as soon as possible.
Just some highlights
What is the challenge? Challenging other people instead what the designer came up with
Akzeptance, Progression and Selfworth - in game you get that much easier than in Real life.
Playing against a machine or a human is a much different game
Made rules are proned to nomic, interpretation and challenge. You can't challenge a computer.
Reinventing society - easier in World of Warcraft or Second Life?
Why Jonas wants a "kick his ass" button in Second Life
Second Life Hippies versus WoW gun lovers
SL needs a competitor to evolve
Why do you start gaming? You go there because there are already people there you know
The thumb generation and a new look at games
Using Second Life as a test drive for a collectable card game as a playtest instead of a expensive massive real test and using World of Wordcraft to gain experience and learn about different leadership styles
I just say: Men in skirts!
This concludes the Leweb 3 interviews and I am looking forward meeting everyone in Paris!
Wikipedia says that David Weinberger is a technologist and his work focuses on how the Internet is changing human relationships, communication, and society.
And that is exactly what we are talking about in this interview. :)
We talk about an aspect which is not very often discussed: How teenagers and their parents experience the web and how they discover the net, including risks and chances.
Also we dive into how the language barriers are much higher than expected, if Switzerland might be an example for dealing with such a barrier and how monolingual thinking hinders development of good tools.